SKulpt D3D - Windows / Direct3D 7 version
See sKulpt project in Amiga section for the full description of sKulpt.
This is the Direct3D version of the project.
Both versions live at the same level of functionality, one always having a slight advance over the other, depending on which platform I feel it will be easier to add a feature. Porting it to other platforms (Linux, PS/2, BeOS, NextStep and MorphOS) could be done easily.
To run sKulpt, you need :
You CAN'T run sKulpt if you don't have all the above.
Don't try to run sKulpt if the Direct3D samples don't fully work.
Tech notes regarding the PC version
To keep things simple and portable, I don't use vertex buffers (which is absurd in terms of performance). But the modern 3D boards are so fast that it is not really necessary in the sKulpt context (try the embedded TimeDemo on a 1.800 MHz machine with a GeForce3...)
See File area on the main index of this site.
I am a software engineer working in a subsidiary of a large and great French IT firm, Steria.
Over all, sKulpt is one of an Amiga-fond programmer's projects, which aims at maintaining me fluent with modern programming techniques and environments on the Classic Amiga, a machine I consider superior to others, due to the expandability of all its aspects and design concepts. Do you know a machine and its OS from the mid-eighties, which can run on the Web, with RTG, 3D graphics, 16-bit sounds etc. and still provide excitement to many of us ? Apart from the Classic Amiga, I don't see. Try expanding a Macintosh 512K, an Atari 1040ST or a PC/AT etc. to reach this level of functionality.
Fond, I am of the Amiga (I own and use a 500+, a 1000, various 2000 and 2 4000s), but also of the Apple //s (a //e, a IIc, a IIgs), a Mac SE/30 (brilliant integrated machine), a NextCube, an Atari 1040 ste, and a pair of PC (plus various other less important 8 bit machines). Hours, many (thousands since the early 80's) I spent on these keyboards, diving in system software and writing application software and system tools. Smart Motorola CPU's tend to be the heart of smart machines...
I hope no one will find a copyright infringement in all this stuff, as its only purpose is have fun with open source software, experiment and share, and bring life back into an ancient model of the smart software without having ripped any single of its source line.
" The author of this software can not be pursued in any case …"
" Use at your own risk …"
" Make backups … "
" Please if you propagate this software, do so using the original archives …"
" Send me back your enhancement ideas and source code …"
" Have fun …"